iBamboo: Proposing a New Digital Workflow to Enhance the Design Possibilities of Irregular Bamboo Materials—From Scanning to Discrete to Topological
Lo, T. T., Sun, K., Chen, Y., Bruyns, G. & Elkin, D. K., 12 Mar 2025, In: Electronics 2025. 14, 6
From Concept to Consistent Multi-View Renders: Integrating shape grammars with Stable Diffusion in architectural workflow
Shi, Y., Luo, J., Wang, C., Hong, T.-C. K. & Lo, T. T., CAADRIA2025
Immersive Digital Heritage: Exploring the educational value of extended reality (XR) games for ancient building conservation
Chen, X. & Lo, T. T., CAADRIA2025
Improving Living Conditions for an Individual with Hoarding Habits through Personalized Virtual Reality Interventions
Chang , S. T. M. & Lo, T. T., CAADRIA2025
Learning Spaces in Hybrid Realities: Exploring level of immersions in educational environmental narrative games
Li, Y. & Lo, T. T., CAADRIA2025
Low-Cost Road Traffic Network Construction: An IoT-based reality-to-virtual mapping system
Bao, Z., Bao, H., Wang, Z. & Lo, T. T., CAADRIA2025
Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment
Bao, H. & Lo, T. T., 2025, Springer Nature.
Transforming Waste Plastic into Play: An interactive gaming installation utilizing immersive technology
Bao, H., Lo, T. T., He, Y. & Li, Y., CAADRIA2025
长桌的结构与建造: 建造类设计课教学探索
Cao, T., Tan, Y., Li, B. & Lo, T. T., 2025, In: Architectural Journal
Historical architecture pedagogy meets virtual technologies: A comparative case study
Guo, X., Wang, D., Lo, T. T. & Huang, X., Aug 2024, In: Education and Information Technologies.
Phygital Workspace: A Systematic Review in Developing a New Typological Work Environment using XR Technology to Reduce the Carbon Footprint
Lo, T. T., Chen, Y., Lai, T. Y. & Goodman, A., 19 Jul 2024, In: Frontiers in Built Environment
Revitalizing Urban Village Environments through Digital Twin Technology: A Case Study of Nantou Ancient Town
Pan, Y., Yu, Y., Jian, I. Y., Liu, Y., Lo, T. T. & Cheng, S., Jul 2024, AHFE International
Research Review and Prospects of EEG Technology in the Field of Space Emotion Cognition
Men, H., Lo, T. T., Guo, X. M., CDRF 2024
From Physical Environment Simulation Analysis to Spatial Perception Measurement——校园建筑室内空间使用后评价研究转变
Ma, H., YUAN , S., WU, X. & Lo, T. T. , Feb 2024, In: Urban Environment Design. 2, 147
A Phygital Approach in Architecture for Preserving Dong Minority's Crafting Heritage
Zhang, S. & Lo, T. T., ECAADE2024
Enhancing Immersion in Virtual Spaces: PhytualBlend - a real-time interaction system for seamless physical feedback
Lo, T. T., Wu, Y., Bruyns, G. & Elkin, D. K., ECAADE2024
Exploring Phygitalization in Architecture: Comparative analysis of the reality of digital and physical experiences in relationships of humans and space
Chang , S. T. M., Lee , H. N. M., Pan , C. K. P. & Lo, T. T., ECAADE2024
Exploring Virtual Reality's Role in Assessing Public Spaces for Children: An embodied design approach
Zheng, Y., Chen, L., Meng, X. & Lo, T. T., ECAADE2024
Phygital Recycling: Development of a gamified interactive XR structure to enhance the participation of recycling
Lo, T. T., & Bao, H., ECAADE2024
Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions
Lo, T. T., Li, W. & Guo, X., CAADRIA2023