AiCID Teaching
Teaching
Bridging Physical & Digital
Our teaching philosophy centres on phygital — the seamless integration of physical making and digital computation. We believe the next generation of designers must move fluidly between material craft, computational thinking, and immersive technologies.
Learn by Making
Hands-on fabrication, prototyping, and material experimentation form the core of every course.
Compute & Code
Computational design, parametric modelling, and creative coding as essential literacy.
Immerse & Experience
XR, game engines, and spatial computing to prototype future environments.
PolyU Courses
Core subjects offered at The Hong Kong Polytechnic University, School of Design.
Digital & Interactive Spaces
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Environmental and Interior Design Studio I
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Multimedia Entertainment Theory and Practice
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Interior Design Studio II
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Environmental Design Studio II
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Capstone Project: Environment & Interior Design
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Virtual and Augmented Reality
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Independent Study in Multimedia Entertainment
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Capstone Project
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Selected review and tutoring posters from Environment & Interior Design studios at PolyU Design.
Workshops & Activities
Hands-on sessions, guest lectures, and collaborative events throughout the academic year.
After the Tide — Tracing Heritage through AI and XR
A half-day workshop transforming spatial evidence from traditional paintings and heritage sites into generative narratives and immersive public experiences.
Interactive XR Design for Discrete Bamboo Structures
Immersive bamboo chair construction workshop blending traditional craft with XR visualisation, point cloud scanning and parametric joint design.
AI·镜像——虚实交融的空间叙事实验营
香港理工大学与北京邮电大学联合工作营,以AI辅助的空间探索与叙事构建为核心,融合生成式AI、XR技术与叙事设计。
Workshop - Phygital Modular Structure
Integrating gamification, digital twin and extended reality (XR) into a Phygital system that combines physical models with digital interfaces for rapid, customizable XR interactive design scenarios.
Student Works
Selected student projects from university courses and summer programmes — immersive stories, game concepts and hands-on prototypes.