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AiCID Publications

Publications

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2026 2025 2024 2023

2026

Research on Urban Waste Classification Optimization Integrating Spatial Analysis and Behavioral Intervention

Zhang, Y., Lo, T. & Jian, Y., 2026, Proceedings of the 31st CAADRIA Conference, Volume 3, 583–592.

Urban Waste Classification
PDF

Phygital Gamification for Co-creation Environmental Education

Li, Y., Lo, T. T., Wang, Z., Rafique, U. K. & Chen, X., 2026, Proceedings of the 31st CAADRIA Conference, Volume 3, 297–306.

Phygital Gamification for Co-creation
PDF

Streets as Shared Canvases: An In-Situ Mixed-Reality Method for Citizen-Led Urban Restorative Design

He, Y., Lo, T. T. & Rao, F., 2026, Proceedings of the 31st CAADRIA Conference, Volume 3, 103–112.

Streets as Shared Canvases
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逼仄中的恢复:高层高密度城市街谷恢复性环境变量体系重构

何宇皓,卢添添*,杜本麟,2026,中国园林,42(4):32–39.

逼仄中的恢复
doi

CityCure: Walk, Capture, and Reimagine Street Micro-Interventions with In-Situ MR and GenAI

He, Y., Rao, F. & Lo, T. T., 2026, In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (pp. 1–6).

CityCure
doi

Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden

Li, W., Hu, S., Lo, T. & Guo, X., 2026, In: Sustainability, 18(7), 3258.

Evaluation of Gamified Interaction
doi

Cubic Journal Issue #8 — Design Computation

Bruyns, G. (Ed.), Lo, T. T. (Ed.) & Schnabel, M. A. (Ed.), 2026, Cubic Journal, Issue #8.

Cubic Journal Issue 8
Website

2025

Design with Equilibrium Prototypes in Graphic Statics: A Parametric Approach to Form-Finding in Early Architectural Education

Ting, C. & Lo, T. T., 2025, In: Journal of Asian Architecture and Building Engineering, 1–16.

Equilibrium Prototypes
doi

Enhancing the Interactive Virtual Environment to Improve the Participatory Process of Co-Designing Residential Buildings

Lo, T. T., Li, Y. & Bao, H., 2025, In: Architectural Intelligence, 4(1), 1–19.

Interactive Virtual Environment
doi

XRecycle: A Gamified XR System for Enhancing Youth Engagement and Learning in Plastic Recycling

Li, Y., Wang, M., Bao, H., He, Y., Lo, T. & Duh, H., 2025, IASDR 2025.

XRecycle
PDF

An XR-Based Educational Platform for Bridging Architectural Cultural Accessibility and Immersive Learning in Urban Environments

Zhang, S. & Lo, T. T., 2025, In eCAADe 2025.

XR Educational Platform
PDF

Between Real and Imagined: Developing a Dynamic Immersive Virtual Auditing (DIVA) Framework for High-Density Urban Health Trails

He, Y., Lo, T. T., Rao, F., Li, Y. & Bao, H., 2025, In eCAADe 2025.

DIVA Framework
PDF

Exploring Gamification: Playing and Learning through War-time Architecture

Pan, C. K. P. & Lo, T. T., 2025, In eCAADe 2025.

Exploring Gamification
PDF

Parametric and Modular Design for Bamboo Chairs in Extended Reality: An Accessible Workflow

Lo, T. T., Bao, Z., Wang, Z., Chen, Y., Bruyns, G. & Elkin, D. K., 2025, In eCAADe 2025.

Bamboo Chairs XR
PDF

iBamboo: Proposing a New Digital Workflow to Enhance the Design Possibilities of Irregular Bamboo Materials—From Scanning to Discrete to Topological

Lo, T. T., Sun, K., Chen, Y., Bruyns, G. & Elkin, D. K., 12 Mar 2025, In: Electronics 2025. 14, 6

iBamboo
doi Website

From Concept to Consistent Multi-View Renders: Integrating shape grammars with Stable Diffusion in architectural workflow

Shi, Y., Luo, J., Wang, C., Hong, T.-C. K. & Lo, T. T., CAADRIA2025

From Concept to Consistent Multi-View Renders
PDF

Immersive Digital Heritage: Exploring the educational value of extended reality (XR) games for ancient building conservation

Chen, X. & Lo, T. T., CAADRIA2025

Immersive Digital Heritage
PDF

Improving Living Conditions for an Individual with Hoarding Habits through Personalized Virtual Reality Interventions

Chang , S. T. M. & Lo, T. T., CAADRIA2025

Improving Living Conditions
PDF

Learning Spaces in Hybrid Realities: Exploring level of immersions in educational environmental narrative games

Li, Y. & Lo, T. T., CAADRIA2025

Learning Spaces in Hybrid Realities
PDF

Low-Cost Road Traffic Network Construction: An IoT-based reality-to-virtual mapping system

Bao, Z., Bao, H., Wang, Z. & Lo, T. T., CAADRIA2025

Low-Cost Road Traffic Network
PDF

Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment

Bao, H. & Lo, T. T., 2025, Springer Nature.

Phygital Paper Crafting
doi

Transforming Waste Plastic into Play: An interactive gaming installation utilizing immersive technology

Bao, H., Lo, T. T., He, Y. & Li, Y., CAADRIA2025

Transforming Waste Plastic into Play
PDF

长桌的结构与建造: 建造类设计课教学探索

Cao, T., Tan, Y., Li, B. & Lo, T. T., 2025, In: Architectural Journal

长桌的结构与建造
doi

2024

Historical architecture pedagogy meets virtual technologies: A comparative case study

Guo, X., Wang, D., Lo, T. T. & Huang, X., Aug 2024, In: Education and Information Technologies.

Historical architecture pedagogy
doi

Phygital Workspace: A Systematic Review in Developing a New Typological Work Environment using XR Technology to Reduce the Carbon Footprint

Lo, T. T., Chen, Y., Lai, T. Y. & Goodman, A., 19 Jul 2024, In: Frontiers in Built Environment

Phygital Workspace
doi

Revitalizing Urban Village Environments through Digital Twin Technology: A Case Study of Nantou Ancient Town

Pan, Y., Yu, Y., Jian, I. Y., Liu, Y., Lo, T. T. & Cheng, S., Jul 2024, AHFE International

Revitalizing Urban Village
doi

Research Review and Prospects of EEG Technology in the Field of Space Emotion Cognition

Men, H., Lo, T. T., Guo, X. M., CDRF 2024

EEG Technology Review
doi

From Physical Environment Simulation Analysis to Spatial Perception Measurement——校园建筑室内空间使用后评价研究转变

Ma, H., YUAN , S., WU, X. & Lo, T. T. , Feb 2024, In: Urban Environment Design. 2, 147

Spatial Perception Measurement
Website

A Phygital Approach in Architecture for Preserving Dong Minority's Crafting Heritage

Zhang, S. & Lo, T. T., ECAADE2024

Dong Minority Heritage
PDF

Enhancing Immersion in Virtual Spaces: PhytualBlend - a real-time interaction system for seamless physical feedback

Lo, T. T., Wu, Y., Bruyns, G. & Elkin, D. K., ECAADE2024

PhytualBlend
PDF

Exploring Phygitalization in Architecture: Comparative analysis of the reality of digital and physical experiences in relationships of humans and space

Chang , S. T. M., Lee , H. N. M., Pan , C. K. P. & Lo, T. T., ECAADE2024

Exploring Phygitalization
PDF

Exploring Virtual Reality's Role in Assessing Public Spaces for Children: An embodied design approach

Zheng, Y., Chen, L., Meng, X. & Lo, T. T., ECAADE2024

Assessing Public Spaces for Children
PDF

Phygital Recycling: Development of a gamified interactive XR structure to enhance the participation of recycling

Lo, T. T. & Bao, H., ECAADE2024

Phygital Recycling
PDF

2023

Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions

Lo, T. T., Li, W. & Guo, X., CAADRIA2023

Digital Gamification Mechanisms
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