AiCID Publications
Publications
2026
Research on Urban Waste Classification Optimization Integrating Spatial Analysis and Behavioral Intervention
Phygital Gamification for Co-creation Environmental Education
Streets as Shared Canvases: An In-Situ Mixed-Reality Method for Citizen-Led Urban Restorative Design
逼仄中的恢复:高层高密度城市街谷恢复性环境变量体系重构
CityCure: Walk, Capture, and Reimagine Street Micro-Interventions with In-Situ MR and GenAI
Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden
Cubic Journal Issue #8 — Design Computation
2025
Design with Equilibrium Prototypes in Graphic Statics: A Parametric Approach to Form-Finding in Early Architectural Education
Enhancing the Interactive Virtual Environment to Improve the Participatory Process of Co-Designing Residential Buildings
XRecycle: A Gamified XR System for Enhancing Youth Engagement and Learning in Plastic Recycling
An XR-Based Educational Platform for Bridging Architectural Cultural Accessibility and Immersive Learning in Urban Environments
Between Real and Imagined: Developing a Dynamic Immersive Virtual Auditing (DIVA) Framework for High-Density Urban Health Trails
Exploring Gamification: Playing and Learning through War-time Architecture
Parametric and Modular Design for Bamboo Chairs in Extended Reality: An Accessible Workflow
iBamboo: Proposing a New Digital Workflow to Enhance the Design Possibilities of Irregular Bamboo Materials—From Scanning to Discrete to Topological
From Concept to Consistent Multi-View Renders: Integrating shape grammars with Stable Diffusion in architectural workflow
Immersive Digital Heritage: Exploring the educational value of extended reality (XR) games for ancient building conservation
Improving Living Conditions for an Individual with Hoarding Habits through Personalized Virtual Reality Interventions
Learning Spaces in Hybrid Realities: Exploring level of immersions in educational environmental narrative games
Low-Cost Road Traffic Network Construction: An IoT-based reality-to-virtual mapping system
Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment
Transforming Waste Plastic into Play: An interactive gaming installation utilizing immersive technology
长桌的结构与建造: 建造类设计课教学探索
2024
Historical architecture pedagogy meets virtual technologies: A comparative case study
Phygital Workspace: A Systematic Review in Developing a New Typological Work Environment using XR Technology to Reduce the Carbon Footprint
Revitalizing Urban Village Environments through Digital Twin Technology: A Case Study of Nantou Ancient Town
Research Review and Prospects of EEG Technology in the Field of Space Emotion Cognition
From Physical Environment Simulation Analysis to Spatial Perception Measurement——校园建筑室内空间使用后评价研究转变
A Phygital Approach in Architecture for Preserving Dong Minority's Crafting Heritage
Enhancing Immersion in Virtual Spaces: PhytualBlend - a real-time interaction system for seamless physical feedback
Exploring Phygitalization in Architecture: Comparative analysis of the reality of digital and physical experiences in relationships of humans and space
Exploring Virtual Reality's Role in Assessing Public Spaces for Children: An embodied design approach
Phygital Recycling: Development of a gamified interactive XR structure to enhance the participation of recycling
2023
Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions